Small meeting of the minds. After some general sharing, and people leaving early for other obligations, Shane and I talked Blender. Several things came up and here are the reference links and information:
There was some discussion of Cel Shading strategies, and I expressed my annoyance that the Materials, or Pynodes that don’t seem to have a reference to Incidence Angle, either for Camera or Specific Light. This is implemented in Lightwave and other programs and makes the construction of CelShading Materials more controllable. This link just showed up on this forum with some great work, so take a look here.
Shane asked about Parallax Mapping as we discussed the use of Normal, Displacement and Bump, to represent Higher Frequency Textures on Lower Resolution Polygon models, sohere is a thread on Parallax Mapping.
Another topic is the process of animating with a full scope of assets on a bigger project, kind of a How To. I had mentioned a book coming out that addressed this and it is now available on Amazon. Here is the link for CGSociety/Blenderhere, and also on this very forum, BlenderArtists, here.
Discussion of the Freestyle project and the thread on that subject just posted that Graphicall.org has a new build available for Win32, here, (Mac and Linux already up) which incorporates the latest changes from Maxime (Thank you Maxime) and doesn’t need the Enviromental Variable to be set. One less bump on the road. Give it a try, works fine, play with it.
Questions about Tree creation, take a look at this thread on the L-System work, here, play with the script, encourage the author. I had mentioned that I have used the Tree Designer as a plugin for Lightwave, worth the purchase, but now I will try this script as I migrate to more Blender use. Take a look at Pawel Olas variety of plugins for Lightwave, all excellent, and here is the Tree Designer page.
I also mentioned that a new program is available for detailing and painting directly on 3D models, called 3D-Coat, here, like ZBrush, but intuitively easier and cheaper. Great coding, and the developer actually answers posts on his own forum and is developing very fast, so check it out, support him. Great program, fun to play with, works well with Blender. Always a great opportunity when I get to talk to others about software tools…. All for now.
EDIT: One more area of discussion, UbuntuStudio. This is a solid Linux distro (Hardy Heron, go figure..) that can be download from here, and then the ISO can be burned to a CD, then you boot from the CD, follow the directions to partition your drive and install UbuntuStudio64 (or 32 if you don’t have the hardware) along with a full suite of software tools that are oriented to artists, including Blender64. You will end up with a fully functioning Linux partition, and a dual boot option to go to WinXP or Ubuntu. Great way to try it out. Allowed me to render Big Buck Bunny scenes using the full 8GB of RAM on my system. If you need help go to the UbuntuForum.org (here) and check in.
Paul